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The Universal Render Pipeline (URP) uses a Volume framework. Each Volume can either be global or have local boundaries. They each contain Scene setting property values that URP interpolates between, depending on the position of the Camera, in order to calculate a final value. For example, you can use local Volumes to change environment settings, such as fog color and density, to alter the mood of different areas of your Scene.

You can add a Volume component to any GameObject, including a Camera, although it Upadacitinib Extended-release Tablets (Rinvoq)- Multum good practice to create a dedicated GameObject for each Volume. The Volume component itself contains no actual data itself and instead references a Volume Profile which contains the values to interpolate Upadacitinib Extended-release Tablets (Rinvoq)- Multum. The Volume Profile contains default values for every property and hides them by default.

To view or alter these properties, you must add Volume overrides, which are structures containing overrides for the default values, to the Volume Profile. Volumes also contain properties that control how they interact with other Volumes.

A Scene can contain many Volumes. Global Volumes affect the Camera wherever the Camera is in the Scene and Local Volumes affect the Camera if they encapsulate the Camera within the bounds of their Collider. URP uses the Camera position and the Volume properties described above to calculate this contribution. It then uses all Volumes with a non-zero contribution to calculate interpolated final values for every property in all Volume Components. Volumes can contain different combinations of Volume Components.

For example, one Volume may hold a Procedural Sky Volume Component while other Volumes hold an Exponential Fog Volume Component.

The Profile field stores a Volume Profile, which is an Asset that contains the properties that URP uses to render the Scene. You can edit this Volume Profile, or assign Upadacitinib Extended-release Tablets (Rinvoq)- Multum different Volume Profile to the Profile field. You can also create a Volume Profile or clone the current one by clicking the New and Clone buttons respectively. If your Upadacitinib Extended-release Tablets (Rinvoq)- Multum Local from the Mode drop-down on your Volume, you must attach a Trigger Collider to the GameObject to define its boundaries.

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